BASICS
PLAY AREA
The standard Lightspeed Saber play area is a 30x15 foot rectangle. Rectangles are the standard arena shape for all Lightspeed Saber matches. This shape provides room for powerful actions, side-stepping, and an enjoyable and easy viewing experience for the audience and referees.
WEAPON DIMENSIONS
The weapons are designed to be balanced against each other so that they may coexist in the same competitive environment. Each has slightly different rules governing their behavior.
TARGETING
Most of the body, as well as the weapon and any clothing worn, is a legal target area.
The feet and groin are illegal targets, regardless of gender or protection worn.
SCORING
Lightspeed Saber uses an asymmetric scoring system. This means that points are earned based on multiple factors, such as accuracy, defensive action, target, speed, and timing. This gives us the ideal combination of good combat principles, technique, and intensity.
There are four fundamental scoring types in Lightspeed Saber fencing:
The fifth scoring type is a diminishing modifier. All the examples above are direct hits. Any indirect hit is reduced in value to one, no matter how much it would be worth normally.
Any attack that receives interference from the opponent’s blade before making contact is considered an Indirect Contact and is always worth only 1 point, even if it was clean, even if it was a Headshot, even if it was a Counterattack. Accuracy matters!
NO-SCORING ACTIONS
We aim for clear action as much as possible. As such, simultaneous, messy, or ambiguous exchanges do not score.
OTHER SCORING SITUATIONS
These are special scoring situations or derivatives of the four fundamental scores
VIOLATIONS
In general, avoid stabbing your opponent or any actions that could accidentally stab your opponent. Deliver any attacks to the lower legs percussively, rather than with a full “follow-through”. Remember that “accidental” does not mean “unpreventable”, and therefore intent is not an excuse for reckless behavior.