UPDATING THIS SECTION FINALLY! MAR 2026


BASICS

PLAY AREA

The standard Lightspeed Saber play area is a 30x15 foot rectangle. Rectangles are the standard arena shape for all Lightspeed Saber matches. This shape provides room for powerful actions, side-stepping, and an enjoyable and easy viewing experience for the audience and referees.

WEAPON DIMENSIONS

The weapons are designed to be balanced against each other so that they may coexist in the same competitive environment. Each has slightly different rules governing their behavior.

TARGETING

Most of the body, as well as the weapon and any clothing worn, is a legal target area.

The feet and groin are illegal targets, regardless of gender or protection worn.


SCORING

Lightspeed Saber uses an asymmetric scoring system. This means that points are earned based on multiple factors, such as accuracy, bladework, target, speed, and timing. This gives us the ideal combination of good combat principles, technique, and intensity.

 

To score in Lightspeed fencing, you must be the first to land a touch in the encounter. From there, there are four scoring types that can be rewarded:

REDUCTIONS

A fencer under attack may attempt to block the attack or otherwise reduce its value. If the defender is struck but at least partly blocked the attack, then the value of that attack is reduced to one. This is called an Indirect Hit.

 

This indirect Clean Contact is worth only 1 point instead of 3. Only direct hits are worth their full value.

 
 

NO-SCORING ACTIONS

We aim for clear action as much as possible. As such, simultaneous, messy, or ambiguous exchanges do not score.